Try not to die.

This is generally good advice.

This game will be run with the Mutants and Masterminds 2e rule set.
Here are some Quick Rule Notes explaining the important mechanics,
a simple guide to Character Creation and the limits thereon,
and the list of House Rules which, for some reason, continues growing.

This is a post-apocalyptic world, but probably not in the way you think. This is post-apocalyptic in that there was an apocalypse a long time ago. This is not Fallout.

To make it easier to grasp exactly what has changed for this game setting, here’s a breakdown:
there are the events now called History,
there are the general groups of People,
there’s the slightly-updated Geography of the world as it is now,
there’s the more radically-updated list of Nations,
there’s the new phenomenon of Metahumans and the global response, and
there’s the ever-rolling march of Progress in the form of Technology.

If you have any questions, throw them at me in person or via text or email, or add them to the Questions page to let me know. The wiki is growing.

Black Cross

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